Edwin Chen, CEO of Egret Technology, Was Invited to Attend GMGC

The 7th Global Mobile Game Conference had its grand opening in Beijing National Convention Center on April 2nd, 2018. The theme of this year’s conference was “The game changes the world”. Edwin Chen, founder and CEO of Egret Technology, was invited to attend the summit and share his views. He said:” the problem of  homogenization of mobile games is severe, mini-game is making a new road for game industry, and a large number of users are entering games with a lower threshold”.

As the most influential game conference in the Asia Pacific, GMGC is an industry event. The panel session brought together Edwin Chen, founder and CEO of Egret Technology, Yuan Zhuang, CEO of EZFUN Technology, Wei Li, COO of Wanda Cinemas Games, and Jin Luo, chief journalist of YOUXITUOLUO. They focused on “what types of games will lead the market in 2018″, sharing their insights.

Severe Homogenization and Promising Integration of New Technologies

It has been nearly six years since the outbreak of mobile games. The problem of  homogenization in mobile game market is becoming increasingly severe. However, with the emergence of phenomenal products such as “Onmyoji” and “Traveling Frog”, the game market has been further broadened.

Edwin Chen believed that in the past year, ACG and simulation games have become a hit. At the beginning, everyone thought that some types of games were very niche and difficult to obtain popular preferences, but the opposite is true. In addition, the integration of games and new technologies is taking center stage, such as the combination of games and HTML5, blockchain technologies. Egret Technology has teamed up with Egretia Blockchain Lab to build the world’s first HTML5 blockchain engine and platform. Integrating the most cutting-edge blockchain technology into Egret’s proven HTML5 workflow, HTML5 developers will be provided with low-threshold blockchain game development tools. By means of visualization tools, developers will be able to create HTML5 blockchian games efficiently without paying attention to the underlying technology.

The Mini-game is Making a New Road for Game Industry

Edwin Chen deemed that the WeChat mini-game, as an emerging market, does not have the burden of traditional mobile games. It is more free and makes a new road for game industry. “Recently we have seen a lot of projects, such as “Rogue Detective”, which fails to cause attention in the mainstream market, but it does have a large loyal user group. Using the characteristics of social platforms and the  low threshold of users’ entry, this emerging market can create many new gameplays,” noted Edwin.

According to public research data, the number of HTML5 game users reached 370 million in 2017, and only 30% of them used to play mobile games. Egret Technology  has launched a mini-game platform during the Spring Festival, reaching 20 million concurrent online users, and the weekly retention rate is greater than 17%, and is still growing rapidly. “From the confidence brought by the WeChat mini-game “Take a hop”, we know that many users who haven’t played mobile games before can enter the mini-game market with a low threshold, thus creating tremendous commercial value. This is the change and opportunity in HTML5 game market we are seeing now,” Edwin pointed out.

Beta Test of Egretia Blockchain SDK is Coming!

Egretia, the world’s first HTML5 blockchain engine and platform, is now inviting global developers to join the beta test of Egretia Blockchain SDK.

Egretia Blockchain SDK will allow all HTML5 games powered by Egretia engine and tools to easily access the blockchain. Developers can quickly create HTML5 games and applications that provide blockchain capabilities such as digital wallet, smart contract, trading, etc.

Want to be among the first wave of men in HTML5 blockchain world?

Applying as a beta tester, please visit:

http://www.egret.com/en/egretia

Integrating the most cutting-edge blockchain technology into the proven HTML5 workflow, Egretia could provide developers with low-threshold blockchain game development tools. By means of visualization tools, developers will be able to create HTML5 blockchian games efficiently without paying attention to the underlying technology. Egretia, pushing forward applications of HTML5+blockchain !

Dragon Bones: The Most Efficient Animation Creative Tool for Games

As the world’s first HTML5 blockchain platform and ecosystem, Egretia Lab has teamed up with Egret Technology who has built the world’s first complete HTML5 workflow that spans 14 technical products including Dragon Bones.

Dragon Bones is the most efficient creative tool for animation. As the only HTML5 international animation standard, Dragon Bones supports multiple animation data formats as well as programming languages. It enables developers to create more vivid animations with less art cost.

Integrating the most cutting-edge blockchain technology into the proven HTML5 workflow, Egretia could provide developers with low-threshold blockchain game development tools. By means of visualization tools, developers will be able to create HTML5 blockchian games efficiently without paying attention to the underlying technology.  Egretia, pushing forward applications of HTML5+blockchain !

Egret Engine Powers Facebook Instant Games

Recently, the annual Global Game Developers Conference was held in San Francisco from March 19th to 23rd. During the conference, the social giant Facebook showed the latest achievements of Instant Games Platform and released a new SDK for PC games. Among them, several games have gained gratifying achievements, becoming one of the most concerned focuses.

As one of the first batch of instant games on Facebook, the 1V1 online game “LOL headshot” powered by the world’s cutting-edge HTML5 engine, Egret Engine, has reached over 1 million users within 30 days. Based on using plenty of skeleton animation, taking competition and strategy as the core, it could make a lot of fun, meanwhile providing a new platform for players around the world where they are able to make new friends.

“LOL headshot” Demo Video:

http://v.youku.com/v_show/id_XMzQ4MDU1OTk2NA==.html?spm=a2h3j.8428770.3416059.1

Facebook Builds Instant Game Ecosystem

Given 2 billion users of Facebook, instant game is a great potential opportunity for game developers. Based on Messenger and news information flow, Instant Games Platform has set entrances on both PC side and mobile side, making full use of the cross-platform nature of HTML5 games, users can experience games without downloading. On technical level, Egret Engine, the leading HTML5 open-sourced engine, has announced technical support programs. It provides an integrated development environment and supports export and packaging to Facebook Instant Games. Using Egret Engine, developers can create games that meet the instant games technology standards very easily and efficiently.

Egret Engine Adapts Facebook Instant Games

As is known to all, instant games are built on the basis of HTML5 technology.

The“LOL headshot” R&D team has been involved in the game development field for many years. In terms of game engine selection, they pay attention to the basic capabilities as well as the learnability.

Based on Typescript language and following the HTML5 technology standards, Egret Engine can flexibly meet needs of developing 2D or 3D games. The “LOL headshot” team was on top of Egret Engine in less than 15 days. Within 3 months, they successfully developed the first 1V1 shooting game on Facebook Instant Games Platform. During development, they introduced the p2.js physics engine integrated into Egret Engine, as well as Dragonbones animation. Simulating the bleeding, explosion, falling and other special effects through the physics engine, the game has become more vivid and interesting.

As the strategic partner of Facebook Instant Games, Egret Engine has now officially supported game submission testing. Eight games powered by Egret Engine have been released on Facebook. Currently, developers are able to develop brand new HTML5 games for Facebook Instant Games platform, and also migrate existing HTML5 games built by Egret Engine to this platform. These games could officially be launched after passing the tests.